College Students are Using the iPad, but Not for Schoolwork
By B. Nguyen & B. Chaparro Summary. Since its release in April 2010, the Apple iPad has become the de facto tablet for consumers. In our last issue of Usability News, we reported survey results on...
View ArticleVideo Games: Males Prefer Violence while Females Prefer Social
By M. H. Phan, J. R. Jardina, & W. S. Hoyle Summary. In the last issue of Usability News, we reported on the general gaming preferences and behaviors of current video game players. In this study we...
View ArticleExploring iPad Usage by Healthcare Professionals in a Pediatric Hospital
By J. Teves , B. Chaparro , B. Kennedy , R. Chan , N. Copic , R. Riss & J. Simmons Summary. Healthcare providers have been given iPads for use in the workplace. One expected use was to provide...
View ArticleUnderstanding How and Why People Play Facebook Games
By M. H. Phan & B. Chaparro Summary. The main goal of this study was to assess the general attitude, habit, and behavior of people who currently or previously played Facebook games. Of the 287 who...
View ArticleFirst Impressions of Fitness-Tracking Devices: What Attributes Matter?
By A. Pfannenstiel & B. Chaparro Summary. This study investigated first impressions of the usability and functionality of 6 different fitness tracking devices. While many previous studies assess...
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